using UnityEngine;
using UnityEditor;
using System.Collections;

public class Game : MonoBehaviour {
	
	//GameObject bola;
    GameObject gameBG;
	GameObject Player;
    GameObject flecha;
    GameObject alvo;
	
	


	// Use this for initialization
	void Start () {
		
		//bola = new GameObject("Bola", typeof(Bola));
		//bola.transform.position = new Vector3(0f, 0, 0);

        gameBG = new GameObject ("GameBG", typeof(GameBG));
        
        //alvo = new GameObject("Colisor", typeof(Colision_alvo));
        //alvo.transform.localPosition = new Vector3(5.535206f, -2.275573f, 0f);
		
		Player = new GameObject ("Player", typeof(Player));
        Player.transform.position = new Vector3( -8f, -3f, 0);
        
     
        
       
        
		
	
	}
	
	
	void Update () 
	{

        if (Input.GetMouseButtonDown(0))
        {
            flecha = new GameObject("Flecha", typeof(Shoot));
        }
		
		
		
		//alvo.transform.localPosition = new Vector3(5.535206f, -2.275573f, -1.2f);
		
		
	
	}
}
